Now when a runtime error occurs, a popup will appear notifying that an error has occurred. The player will be announced to exit the match, but may remain in the match. The match can then be joined in the middle of the match. So a new player will be stuck forever in a match that is unplayable because of the error. Even if they leave the match and rejoin, if the match is still playable, they will have to join the match again and again, and will not be able to play at all.
If a player finds the cause of the bug, he or she can exploit it to harass the player into not playing.
Therefore, I think it is necessary to make it impossible to join a match that has a runtime error.
@Yamabuki_Iro Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.
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