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Please fix SSR for other AA methods

SSR is broken for any AA method besides TemporalAA.
I’m quite surprised that the issue seems to be ignored, even if many people use other AA methods.

For example, in 4.24 SSR renders all black, in 4.25 it renders all white.

Here’s more info regarding that:
https://forums.unrealengine.com/deve…oralaa-is-used

https://forums.unrealengine.com/unre…sr-without-taa

https://forums.unrealengine.com/unre…45#post1757045

Please fix the SSR. For many projects TemporalAA is too blurry & ‘ghosty’ (especially in motion), and not having SSR with other AA methods really hurts.

Same here, Reflexions are flicking as hell if i’m in FXAA