SSR is broken for any AA method besides TemporalAA.
I’m quite surprised that the issue seems to be ignored, even if many people use other AA methods.
For example, in 4.24 SSR renders all black, in 4.25 it renders all white.
Here’s more info regarding that:
https://forums.unrealengine.com/deve…oralaa-is-used
https://forums.unrealengine.com/unre…sr-without-taa
https://forums.unrealengine.com/unre…45#post1757045
Please fix the SSR. For many projects TemporalAA is too blurry & ‘ghosty’ (especially in motion), and not having SSR with other AA methods really hurts.