In SkinnedMeshComponent.h there is a definition that reads:
/** Enable on screen debugging of update rate optimization.
* Red = Skipping 0 frames, Green = skipping 1 frame, Blue = skipping 2 frames, black = skipping more than 2 frames.
* @todo: turn this into a console command. */
UPROPERTY(EditAnywhere, AdvancedDisplay, BlueprintReadWrite, Category=Optimization)
uint8 bDisplayDebugUpdateRateOptimizations:1;
Please finish that for the next update. The constant output at the top of the screen is really annoying and theres a new line added for every character in the scene
And yes I know I can turn off all screen updates, but that’s not what I want