Please expose Skylight's SLS Specified cubemap angle

Dearest Unreal Engine developers :slight_smile:

​​​​Right now, in Blueprint, we can get a Skylight’s SLS Specified cubemap angle, but we can’t set it. I would be eternally grateful if you exposed the Skylight SLS Specified cubemap angle parameter to Blueprint, so I could easily rotate the cubemap at runtime.

Keep up the good work!
Thank you!