Please expose Skylight's SLS Specified cubemap angle

Dearest Unreal Engine developers :slight_smile:

​​​​Right now, in Blueprint, we can get a Skylight’s SLS Specified cubemap angle, but we can’t set it. I would be eternally grateful if you exposed the Skylight SLS Specified cubemap angle parameter to Blueprint, so I could easily rotate the cubemap at runtime.

Keep up the good work!
Thank you!

Hello,
Did you find the way to SET this parameter in 4.27.2 ?

JD

Not sure at what point Epic implemented this, and it doesn’t seem to be documented anywhere, but in UE5.2 this is now available! Awesome.

PS. Quite the performance hit though :eyes:

temp

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