The editor scripting tools can be really useful, but the function set is still pretty limited. For example:
I can Set Level Viewport Camera Info, but there is no way to specify which pane to affect - so when e.g. using a 3-pane layout, it will always affect the bottom one and there is no way to change it. I’ve tried using it to fix this issue.
There is no way to use Merge Actors on specified actors, since it accepts only Static Mesh Actors. There is a feature request for that already:
It would be really nice if we could use the regular Merge Actors (that accepts blueprint actors, etc.) from editor scripts.
There is no way to run “Create Static Mesh” of specified Procedural Mesh Component from the scripts. We still need to manually select a component and click the button.
All the editor actions like Snap View To Object, Focus on Actor, etc. are unavailable.