Please do you have any more suitable suggestions?

Hello everyone, I’ve just started on the scenery for my project which takes place in a mountain, and I’m finding it difficult to apply (the areas are not very large, with fairly narrow paths),

I think that the landscape tool isn’t precise enough for what I want to do, for example I’d like to make a slope above the walls with trees etc. but the tool drools through my walls and I can’t adjust the height or angle as I’d like. and also make a path that goes up in height as I go along.

What would be the best way to do this? I think the landscape tool is a mistake on my part.

Thanks all.

If a charitable person passes by, and who knows about level design, I’m always looking for tips to build my work. Thank you…

Agree. If there was a universal FAQ of do’s & don’ts on here, it might say something like landscapes are generally a huge mistake to start out with. Unless you have 100’s of hours to waste and the chops to follow through. Suggestion: never build anything out of nothing. :wink:

Start looking at free marketplace terrain packs or other samples first (anything in citypark?). Overall, it may be easier to build the path with splines first, then build meshes surrounding that. What about the PCG tools too? Either way, exact precise tweaks of the engine’s main terrain system (beyond basics), is enough, well, to make you start looking into Japanese ways to get out of living any longer. :rofl:

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The unreal terrain editor is definitely far from perfect, that being said it is pretty capable. To build detailed scripted landscapes it takes time, though knowledge of the tools and definitely some patience. What your describing is definitely doable, you just have to put in the work to make it happen, the ramp, smoothing and flattening tools will help with the pathway. Alternatively, you can import a mesh from a 3rd party mesh to use as terrain as well

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Thank you for your reply!

Yes! landscape isn’t precise enough for a narrow terrain, even in 7x7, so I thought I’d transform it into a mesh and use the bool to cut off the excess, but I don’t like this method.

I’ve also used the modeling tool, which seems cleaner and easier to model for a slope, but I’m losing edge, and the polygons look less natural (I don’t know if I should dwell on them?).

For the path, using PCG splines I think is indeed one of the most suitable ways for what I want to do! Thanks for that! :+1:

I’m basing myself on photos I’ve taken, I’m not looking for photo realism, but a minimum of logic from what I’ve seen, I lack the tools and a working method to apply it. :sweat_smile:

Hi! Thank you for your reply!

I think it’s possible too, I took the time to understand the usefulness of the tools, but I find inaccurate and difficult to use in narrow rising ground (even in 7x7). I use it mostly for mountain backgrounds, it’s effective!

by creating and modifying shapes using the modeling tool, I actually lose roundness and naturalness, but that’s not too bad for my purposes… by adding details with the megascan library in the meantime.

Finally, by studying more, I was able to achieve what I wanted without the landscape tool.

I can close the post!

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