I’m kinda frustrated because people won’t answer my questions ue4 answer hub, and the internet is giveing the same answer I didn’t ask, I am trying to get rid of that ue4 robot skin while keeping the skeleton so I can continue to use my ik and animations.
No, i can not use the retargeting method because, it only keep changes the animation and the foot ik system is built off of the ue4 default skeleton which is why I need another strategy to keep the skeleton and change the mesh.
My plot, using a 3d engine (blender or maya) import the mannique inside the engine, I did that with blender once I did that the bones where over sized and twisted, so I tested it and imported back into ue4, so right now its under a new skeletal mesh state, I selected the mannique skeleton, and now I get that error failed to use the skeleton message. So that tells me it has something to do with the messed up bones.
Could someone please point me to some useful facts not guessing, all I need is a tutorial on:
- How to untwist the ue4 skeleton bones
- How to remove the mesh and place another one in the bones.
- Size in cm of the mannique mesh, so I won’t have weight problems
- How to adjust the weights