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Please add the option for a cpu emitter to be spawned on dedicated server

After searching for a solution for my problem with no success in this thread:

I have concluded that this cant happen right now.

I think that having emitters for collision(server would simulate only the emitter with this option enabled-clients all emitters) is better aproach that spawning hundred of actors for projectiles.

I posted in your other thread, you just need to go about it a different way :slight_smile:

I can almost guarantee this wouldn’t be added, since the point of the dedicated server is to run code as fast as possible and have no knowledge of anything to do with rendering the scene. Otherwise it’s not really a ‘dedicated server’.