I’m setting up foot position curves for all the different walking animations for a bunch of characters and all of them are pretty much exactly the same. It would be extremely time saving to be able to just copy the curve track between the sequences or perhaps setup a curve asset and just reference that.
Facial BlendShapes has 50+ curves.
You’d have to create 50+ curves and paste them just for one single face animation.
Imagine doing this for 50 animations across 50 characters = 125,000 copy and paste jobs.
That’s if it even worked to begin with (it doesn’t, I just tried it)
It’s not an if, Everyone who uses Apple ARKIT/Facial animation blendshapes is using at least 50 curves.
You can’t copy that curve data from one animation to the other.
I can copy translation and rotation curves for animations from one to another, but it seems as the BlendShapes curves aren’t possible. Unless of course i’m missing something.
Rather than just telling me i’m doing it wrong, if you have input on how to do it or what steps to take, i’m all ears.
What steps?
You open the curve, select the points and copy.
Then create a new curve and paste.
I wouldn’t want to do that 50 times either, but then your (or who’s ever) feedback shouldn’t be about the ability to copy and paste as much as the ability to copy and paste all off a source file.
Either way you shouldn’t be doing this in engine. You can open the fbx in blender and copy all 50 curves instantly, so why waste time?
@rent_treznor is right, read your messages before posting, he is asking for a simple but very useful feature and you are saying that the feature exists in other programs, he just want to click on a curve, press ctrl c then ctrl v to create a new one with an _1 after the name and the same data
Open a curve → Select all points → Copy → Go to the other anim file → Click in Options Button → Hover Add Curve → Find your exact curve → Open it → Paste
What he is asking, and would help me too:
Click on a curve → Copy → Go to other anim file → Paste