Summary
In UE 5.7.4, I don’t know about previous versions, but it has a navigator option in Sequencer which makes making cinematics way easier, and because when you have a lot of stuff in your sequence, like hundreds of objects, it’s really hard to navigate inside the UEFN Sequencer. In Unreal Enginet he navigator is made, and it’s perfect, so I think it’s not a big deal for you to add it. If you can do it, it will reduce a lot of pain for those who are making complex cinematics in UEFN.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
I’m not sure it’s the right folder I’m uploading this post to, so yeah.
Expected Result
I’m not sure it’s the right folder I’m uploading this post to, so yeah.
Observed Result
I’m not sure it’s the right folder I’m uploading this post to, so yeah.
Platform(s)
PC, UEFN
Island Code
no code
