Please Add "Force Dowload Asset" To Epic Lancher

Please add the option to download the asset even if there’s no compatible project, it’s annoying to have to download four versions of Unreal Engine 5 just to download the asset, and without even opening the project, you can copy the asset from the “Content” folder to your project in the latest version of Unreal Engine.

It’s simply useless and absurd. Imagine a shader is only available for 5.3 and you have 5.7.1. Well, you have to download Unreal Engine 5.3 and then create a blank project, then add your asset from your Library to the 5.3 project. Unreal Engine 5.3 and the project are completely unnecessary, because you’re just copying the asset from the cache Vault or the project’s content folder to your 5.7 project. Now imagine trying to use an asset from 5.2, 5.0, 4.27, 5.6, and so on… over 200GB of downloads just to acquire 120MB of assets.

Add a “Force to download” button that simply adds the content without considering the project version, just warn that the original asset is not for that version and that’s it, we Devs will solve the rest.