Please add Exception Handling node(s) in Blueprints

Took me around 70 C++ classes to make some 20ish nodes.

If you have Visual Studio debugger attached when an exception node catches something, the node will notify Visual Studio to break an auto break point on C++ side, for programmers to track what happened, besides designers tracking breakpoints on blueprint graphs as well…

Seems promising so far, I sent source code to EpicGames for review: