Please add custom hardware cursor support

Plugin won’t solve it. There are baseline changes needed to the platform layer, as well as a host of changes to what we cook.

That one time, the list I had reached into 2018…

I feel this.

Just want to say, I need custom hardware cursors :frowning:

In a RTS the cursor is usually used to indicate what actions the currently selected units can do, based on where the mouse hovers. So the cursor tells the player “they can walk here”, “they can attack this” or “they can do nothing here”.

I think there is really no alternative to this. If you know any, please tell me. I don’t wan’t to wait another year until I can implement this, since it’s such a basic thing.

Just found this:

Unity did that in 2012. We now have 2016.

Welcome to the club :slight_smile:

Bump :slight_smile:

Yes, It is getting frustrating, I am waiting for long time too. It looks like that this will be first feature which forces me to use source version of engine.

Posting here to +1 the desire for this feature.

I don’t feel as emotionally invested as the other people itt do because I’ll probably never actually make anything good with the Engine… but it’d be really really cool to have so that RTS stuff would look prettier.

So… This thread has been started over a year ago.
Dear Epic, is there any chance we will see hardware mouse cursors before UE 4.20 or something?

Would be awesomely terrific :slight_smile:


Still no hardware cursor…
Epic Games, please add it!

Since there is no such thing as a “wetware cursor”, I guess will have to vote for a hardware cursor instead. :confused:


Any news on this?

There is a chance that hardware cursors will exist before 4.20

Hey Nick… lol… btw I have one related question. Yesterday I was playing with assigning widgets to cursors in project settings. How these work ? Do they have same latency as hardware cursors ? For me it looks like they are a bit more responsive than manual cursors created and attached in UMG or HUD.

Is using these cursors what you suggest to RTS game devs ?

Awesome :slight_smile:

+1 to this. UMG cursor just doesn’t cut it (I wish it did!)

He’s still waiting outside :frowning:

… Any news? Maybe 4.15… or 4.16? :slight_smile:

I wonder if I’ll live that long :L


Hahaha, totally forgot about that one… Still great, dude :slight_smile:

That would be very nice to have for sure. Hope to see it soon.

This isn’t even in the roadmap yet? :eek: ouch, that’s frustrating.

I wouldn’t be surprised at this point if we got full-fledged dynamic GI and volumetric lighting systems before hardware cursor support :stuck_out_tongue: