For those of us using Unreal for animation and rendering, a simple box map UV function would be incredibly useful - from quick pre-visualisation to making final adjustments.
It would also negate the need to have multiple materials with different tiling sittings.
The default UV could be 1meter square, and perhaps we could then adjust the dimensions.
It would also be amazing if this could allow for tri-linear mapping.
This would obviously not be useful for lightmaps.