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PLE - Procedural Landscape Ecosystem - 4.22 UPDATE

Hi all,

PLE 4.22 Update is online. Enjoy!

MARKETPLACE: https://www.unrealengine.com/marketp…cape-ecosystem

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UPDATES:****

• Ultra Realistic Map has been added / Bug FIX- 4.22 Update

• Night Scene has been added - 4.20 Update

• 1 new map has been added - 4.19 Update

• Added “snowy fall” and “snowy spring” landscape materials - 4.19 Update

• 1 new map has been added - 4.18 Update

Playable DEMO: https://gum.co/pledemo

Showcase Video : https://youtu.be/5-O3Ih4PhTw

Features Video : https://youtu.be/K79yZ7ZUdDY

VIDEO TUTORIALS: http://gkaradayi.com/2017/08/19/how-to-use-ple/

Benchmark (GTX 1060): https://youtu.be/K0peirtl6VY

Features:

This pack contains:

• 2 Demo scenes

• 9 Pine trees

• 7 Birch trees

• 29 Grasses

• 6 Flowers

• 10 Ferns

• 14 Ground covers

• 8 bushes

• 27 Big rocks

• 12 Small rocks

• 5 mossy forest rocks

• 7 Birch branches

• 10 Wood logs

• 1 Road mesh

• 2 Railway meshes

• 1 Electiric pole mesh

• 2 Barriery meshes

• 9 Traffic signs

• Full dynamic lighting setup (LPV)

• Auto-painted landscape material setup

• Automatic slope variation.

Hello @Gkan

I truly love this package. Can I apply PLE Auto-painted Landscape Material Setup to a custom Static Mesh? In this use case I would not require the use of UE4 Editor Landscape sculpting and painting tools. My intention is to use PLE with VoxelPlugin material which uses a Material Parameter Collection.

Any and all assistance you can provide is greatly appreciated. Thanks in advance.

the guy here isn’t happy with this product https://www.reddit.com/r/unrealengin…c_environment/ he says its very unoptimzed

I’m having an issue with this. I’m using world composition, but not landscape streaming / proxies. None of the procedural foliage spawners want to spawn on the landscape, though! Any assistance would be appreciated.