Playtest on local machine

I don’t know if it is feasible to make playtesting available independently of connection to Epic’s servers, like in Unreal Engine proper, were you can play your map anytime.

Reason being is that probably 1 times out of 20 the connection can’t be established and playtesting fails. Oftentimes you might not need full connection, just checking some detail in the level, like a collision or whatever detail you are working on, that needs a quick check in game.

They thought about this and basically said not due to server security. Its in one of the live streams.

Oh, Thanks @AtAshTag! I guess I keep using both editors then.

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Its in here somewhere

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Thanks AshTag,

The specific timestamp for that question is https://www.youtube.com/live/2Gj2giC6af0?t=3110

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Thanks again @AtAshTag and @Astrotronic

You are the best!

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