Plays one animation or the other, not both

I’ve been developing a project that combines the Unreal Twin Stick Shooter tutorial, and the Unreal Introduction to Animation Montage.

They allowed me to script in a death animation (image 3) and a “Shoot” animation (image 2), but only one will play at a time if they’re to work. I mean, I can wire it up to run the death animation, and it works as intended, or I can wire up the Shoot animation, and it will work as intended, but I can’t wire them together.

I think it’s because the ‘Death’ routes to Cast To BaseCharacter and ‘Shoot’ routes to Cast to HeroCharacter, and I take it I can’t cast to both in the same string, but if that’s the case, I’m at a loss how to connect both.

Any suggestions?

My solution was to maintain the “IsDead” route like in the tutorial, and simply adding a ‘Play Montage’ node after the ‘Pull Trigger’ node in “HeroCharacter” Event Graph.