In reality, it was the editing that was the problem, it was in my code, I’d made tracks that clashed together, which fooled the calculations and I couldn’t select the anims properly - well, I think so, because the problem has been solved.
In reality, it was the editing that was the problem, it was in my code, I’d made tracks that clashed together, which fooled the calculations and I couldn’t select the anims properly - well, I think so, because the problem has been solved.