So i am trying to make sounds playing correctly in my game. I am using “Event Hit” to tell my program when the sound should be played. Currently i am using this for basic sound playing on collision
This system usually works, but sometimes sound starts repeating itself. Mostly this happens with fully rounded meshes that are rolling on floor. In this game, player can throw balls and i need to add sound when it hits the objects / floor. This system isn’t working so great with it because this only measures that is the velocity over 10. It works pretty good with cubes because they don’t start rolling even if they are hit.
Anybody come up with a better solution that works with rounded objects?