Playing Sequences in Order

Hi, i was wondering if someone could help me with this simple question:)
I’m still new to this and cam upon a problem.

I want to rotate an object by 90° smoothly each time i bress a button and tried doing it with a sequence first then tried with lerp+setActorRotation, but both didnt work for me.

Is there a way to only start the second sequence (90° tp 180°) on pressing the key again once the frist sequence (0° to 90°) is finished?

Maybe something like a sequence node, that needs a renewed input before playing the second “then”?

I’m not a sequence expert, but I think they’re more for one-off scenarios, and don’t offer this sort of adaptability.

This would be very easy in blueprint, though.

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Figured it out, just used a Multigate node. Quite simple actually. dont know why i couldnt find anything on this topic.