Playing sequencer in multiplayer

How can you play an animation sequence during an online multiplayer game? How can all the player see the same thing happening during their game?
I have a level with a crucial serie of animation sequences, but I need it to be played simulataneously for all the players.

Many thanks in advance,



I’m interested in knowing this too.

Maybe you can make replicated actors to move on sequencer (with network relevancy) if you need the sequence to be as excat as possible in all clients (not tested), but the usual way is to send a multicast event from server to all clients to start playing the local sequence. At the end the result should be almost similar to what you are looking for.


  • Nes

Thank you, I will try that

Hi, we don’t manage to make it work.
Do you have an example available to help us understand why?

Many thanks