Hi,
How can you play an animation sequence during an online multiplayer game? How can all the player see the same thing happening during their game?
I have a level with a crucial serie of animation sequences, but I need it to be played simulataneously for all the players.
Maybe you can make replicated actors to move on sequencer (with network relevancy) if you need the sequence to be as excat as possible in all clients (not tested), but the usual way is to send a multicast event from server to all clients to start playing the local sequence. At the end the result should be almost similar to what you are looking for.