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Playing Sequence when using a custom PlayerCameraManager

Hey everyone, I’m having a small issue with a sequence, but I think I know the source. I’m using a custom PlayerCameraManager that I made in C++, but for some reason when attempting to play a sequence, the camera still sticks to the player. If I were to switch my GameMode to the Engines’ default GameMode, the sequence works as expected.

Here’s the BP on how I set up Sequence, Pretty Simple:

I’m assuming there’s a way for the Sequencer to grab the default camera, even if I’m using a custom PlayerCameraManager.