RIght now my code plays a sequence through a character interface (PlaySeq(pawn, sequence)). I want to move this code into the same file as the PlaySeq() so I don’t call through an interface. When I use sequence->GetSequencePlayer->Play, nothing happens, the game is delayed the amount of time the sequence would take before acting as if it executed properly. Is there a way to target the pawn to play the sequence directly?