Playing multiple animations simultaneously.

I’m trying to play multiple animations simultaneously on a character. I’m doing this using layered blend per bone, but as you can see in the pictures, it looks very bad. How can I make it look smoother


Looks like the yaw rotation of your character is out of the limit. You can clamp the rotation of the character spine bones.

There’s nothing wrong with using layered per-bone nodes. AAA studios used it as well, you just have to play around with some values until you see what fits.

This is all in the actual authoring of the animations and the blend functions you add to your animation blueprint (and blend spaces.)

Some aimations can be made to be additive, other animations will replace the previous bone value, and yet other animations work as A/B blends/lerps. There’s no one, magic, “blend animations” approach.