Playing Montages can break after binding a actor to a Level Sequence

Hi [mention removed],

Thanks for reporting the issue.

I’ve been able to reproduce the behavior you described, and I can confirm that it still occurs in the latest Unreal Engine development branch. I’ve submitted a report to Epic’s development team, and I’ll follow up here once I receive a public bug tracker link.

Once the bug tracker entry is live, you’ll be able to view a full description of the issue, monitor its status, and access the related fix commit once it becomes available.

Best Regards,

Joan