I have a setup where I have a character playing a melee attack and I want to have him be able to get hit during the attack without canceling the attack. (Imagine two people punching each-other at the same time). How to I set this up so my “pain” montage doesn’t cancel out my “attack” montage? Ideally I would like to blend a pain animation animation on top of the attack animation.
I have tried to blend them using separate “slots” but I think I am doing something wrong because whichever montage plays most recently will stop any currently playing montage.
Thanks for the help,