Hi
I’m currently using a blueprint Interface for an Interaction System. And I’ve run into the issue of where I want to play a montage (with PlayMontage) from an Interface function on the incoming pawn.
Currently, I’ve made a custom event that the Interface function calls. All just to have PlayMontage. I know there are a bunch of functions that you can’t call from within a function. But surely there is a workaround for this. I could continue doing what I’m doing now but will get annoying when I scale the system.
Just wondering if anyone has a solution to this or a workaround for it.
Cheers