Hello there,
I try to create a realisitc piano with MetaSounds.
So I created a PianoKey that represents a single key on the piano.
If I press play I can hear a sound.
Now I try to make a blueprint to play different piano keys.
The idea is, if I say a note to the blueprint (PlayNote) so it should habe an audio component for every key who is already pressed. My first try was to create an event “PlayNote” and create an audio component an play this one. Later at the script the wave file, the volume and the pitch will be calculated at this event.
But if I press play, I can hear nothing.
If I change to this (used the “PianoKey”-component directly) so I can hear anything.
So I think my “Add Audio Component” (add component from class) is wrong.
I googled 2 hours and got no idea, why it is not playing my MetaSound I created vom Audio Component.
Please help and have a nice day.
Greetings,
Alf