I was thinking of making a dodge system where the player could dodge an attack. Now I have 4 animations with me, dodging in all four directions, but how would I make it work. I have made animations using blend spaces, but I guess its not a blend space solvable problem. And on playing the animation I would also like the character to move in the said direction. I think I will use shift plus the wasd keys for the dodge movement.
I have a already existing character animation BP, so I would like to integrate it into the already existing BP. I am really not understanding how to do it.