Playing custom character animation, in Sequencer?

Sorry for a simple question (probably), but - i can’t make my “custom” character, to play the animations in Sequencer, in the viewport.
It’s working well, when i “play” the level, but - i need to see the actual animation in the viewport, to place the cameras properly.

The funny thing is - if i drop the “SK Mannequin” - the animations playing perfectley in the viewport. But when i drop my custom character - it’s not. It’s driving me nuts already.

Is there some setting in the character somewhere, where i can enable processing animations in the viewport?

Ok, so this bug was fixed on 4.25 version. It’s somehow connected to the “physics asset” of the skeletal mesh.