Ive got a huge ocean in my scene, which surrounds an island. I’d like a water loop to play when near it. Rather than putting audio components everywhere on top of the ocean, it seems to me it would be a lot more useful to just play audio when near the ocean mesh.
Does anyone have any advice?
I was thinking about triggering it when overlap another hidden ocean shaped object i put above the ocean surface, that kind of thing. Then i wondered if i could attach audio directly to the ocean mesh instead, and add some attenuation. Let me know if i’m completely on the wrong track with my thinking - have never had to do something like this before.
Much appreciate your time!