I’m pretty new to Unreal Engine and am looking to make a game with some rhythm game elements. For example, at the start of the level, start playing a BGM and whenever the player presses a key, on the next beat or bar, a music clip will play along with the music.
Is there a way to keep track of the number of samples played of an audio clip similar to this function in Unity? https://docs.unity3d.com/ScriptRefer…s-dspTime.html
Here’s an example of an implementation for a rhythm game using dsptime in Unity: http://ludumdare.com/compo/2014/09/0…m-game-part-2/
Is there a way to schedule audio clips to play at a certain beat or after a certain amount of time? This should not be reliant on framerate since frame rate might be out of sync with audio.