Playing an animation won't work

well i have a blueprint script, but it won’t work as intended. First i’ll show you, what im tring to do:

“Play Animation Function”:

Event Graph:

But it doesn’t matter which animation i’m tring to play, it seems like that:

No animation. The base blueprint animation loop is interrupted, but it does not play my animation asset (even the length of this no animation thing is exactly the length of the animation i wanted to play.

Any ideas?

Thanks in advance.

does this work if you remove the delay/animation time logic as I’m guessing that’s where your problem exists.

Nope, still won’t work. Goes to no animation and stays there until reset.