Hello–
I am making a game in VR which involves a character shooting a bow and arrow. How do I play the animation based on the character’s movement at a certain point? i.e. the based on the position of the hand pulling back on the bow string.
You could add a custom notify in your pull back animation. Then access it in your anim bp with the animnotify_… event node -> after that you can set a variable to true or false which will activate the other animation.