Hello, Ill try to explain the best I can but, I was trying to make a blueprint where if the velocity is > 0 then it will playing a jumping up animation and if it is < 0 then it will play a falling animation. But I want the character to roll before doing a falling animation. Heres an example:
This is my current blueprint:
Im very novice to unreal and have just been watching tutorials so a indepth description will be appreciated. Thank you!