Right now I’m working on some character and weapon animations and I’m trying to make an anim montage play immedieately after another.
I’m having an issue where the animation starts blending out to the original base pose for a little bit before the new anim montage starts playing. It’s pretty jarring. I just want a completely clean transition from one animation to another.
I’m currently making my montage call a start blending out delegate and I start playing the new animation as soon as it begins blending out, but it’s still pretty hard to prevent a noticeable jumping. I can also just have 0 blend out on my animations but I want to avoid that so I don’t have to always design my animations to have to be in the right positions at the end and beginning in case I want to reuse some animations like a shotgun cocking in different situations.
I tried messing with the engine code to force a montage to remain frozen when it’s done playing instead of blending out until a new animation begins, but as soon as the new animation begins, it still does the noticeable jump.