Playing a sound based on velocity using blueprints.

Hey!
So i’m making a very momentum based game, and i was trying to make there be a wind sound that gets higher in volume depending on the player velocity, and i was running into an error where no matter how high the player speed gets, the sound will never play, i have everything plugged into event tick, here’s the blueprints: Wind SFX Player posted by anonymous | blueprintUE | PasteBin For Unreal Engine

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Tysm! That works perfectly!

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