I’ve watched the U4 tutorials, adding a media, the media player, media material (for widget), adding the BP_widget to full screen via (some trigger/keypress). I get all of that.
However, I am experimenting in the sequencer in Unreal Engine 5.6, How am I supposed to go from the cinematic camera track to playback the MEDIA track?
If the widget exists on the level, it will “auto-play it” when the camera sequence is over (fading)?
Please help.