playing a looping img seq as texture in game mode

I want to have various computer screen props in my level playing looping img sequences (fancy computer HUD graphics), but Im struggling with finding information on how to implement this for game play.

So far, ive seen a lot of tutorials on how to get img sequences as texture to work with respect to the sequencer, but these methods dont work in game-play mode. When I run the game, the image seq is frozen on the first frame of the img sequence.

Do i have to create some sort of code for my prop actor blueprint to get the img sequence to auto play?

Can anyone explain to me how I can get my prop screens to play the looping img sequences on play/start?

Hey @JasonA71

did you follow this guide?

UE 4.27

UE 5.0

Especially the part starting with Nr. 15

Hey L1z4rD89,

That part at the end describing the event graph code needed was what I was missing. That worked perfectly, thanks so much!

Cheers!

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.