Hello all,
I am trying to play a level sequence while the game is paused. I have tried many iterations of ensuring “Set Tickable when Paused” is TRUE on the Level Sequence Actor, the Blueprint that is spawning the actor, the level blueprint the actor is spawned in and the game mode.
I have not been able to get the Level Sequence to play until after the game is un-paused. I even created a child blueprint of “Level Sequence Actor” to ensure it had a tick event - as I have seen that issue with “Delay” not running during game pause, but this did not help.
Level blueprint:
After playing it Delays 1 second, then pauses, that delays 3 seconds, then un-pauses. This lets us see the sequence start playing - halt with the pause - then finish when the pause completes. Any help or suggestions on how to enable this level sequence to continue when the game is paused would be greatly appreciated.
Test Blueprint that spawns level sequence and plays it. The Tick event also displays what Frame the sequence is on, to verify that it simply does