Hey there! I’m making a game where I frequently switch between cinematic sequences, and a common issue I’ve come across is that switching between sequences too fast causes the screen to freeze. I usually encounter this when one sequence is being played and another one is played while the first sequence is active. This causes the screen to freeze at a frame from the first sequence. Other than that, the flow of the game remains largely intact, but the player is frozen and cannot move unless they respawn.
I should note that I’m calling all the sequences using the Play() method in Verse