Hi!
I have used Adobe Premiere Pro to combine a 360 video and ambisonic audio together, resulting in a video that has directional audio. The plan was to put this video on a skysphere and hope that ue4 would be smart enough to know the video had this directional audio, which hasn’t worked. The idea is that a person stands in the middle of this video and can listen to it, but if they turn, it sounds like they turn, like with the 360 youtube videos that play with binaural sound. Does anyone have any suggestions to help make this work?
Thanks!
Old thread but this seems to be still a problem yet. I work with ue 4.27 and can’t find a native solution. The prerequisites are that android is the target platform and I want to load the media files at runtime. It does not matter if the audio is embeddet in the video or comes as an extra file.
I tested the free “runtime audio importer” from the marketplace but the app closes if the wav files are to big because of low memory.
has someone found a native solution in the past years?