Playerstate:CopyProperties not getting called

Hey i am working on a little multiplayer minigame game.
i want to the player point to presist in the next level but no matter what i tried, once i traveld to the next the the points get resetet to the default value.

i initiate the next level with like the following.

the 2 level have diffrent gamemodes but i am using the same playerstate class and seamless travel is activ in both GMs.

is my playerstate i tried using these 2 node. as far as i know CopyProperties is the one i want to use for seamless travel but the event dose not get called.

i found the problem.

i did not know that Seamless travel is disabled by default when you play in the editor. you can change it when you ente the command “net.AllowPIESeamlessTravel 1” in the cmd in unreal.

but because this can cause errors sometimes it is recommended to deactivate when you finished testing

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