Hey i am working on a little multiplayer minigame game.
i want to the player point to presist in the next level but no matter what i tried, once i traveld to the next the the points get resetet to the default value.
i initiate the next level with like the following.
the 2 level have diffrent gamemodes but i am using the same playerstate class and seamless travel is activ in both GMs.
is my playerstate i tried using these 2 node. as far as i know CopyProperties is the one i want to use for seamless travel but the event dose not get called.