I have a small problemw with Player Start, seems that doesnt work
On 3rd template wich i used for tests it just spawn at 0.0.0 coordonate i think it is, ignoring PlayerStart or Pawn if i drag it in world, didnt observer this till i start to edit landscape and i wante pawn to spawn in diferent place than it does in 3rd template.
I did :
i set the GameMode i even tried map with a new GameMode with NewMap and my Character fall under map all time ignoring the Player Start.
If you place Player Start in an invalid location, the Game Mode will spawn it at 0,0,0 instead (or another, random Player Start if there is more than one)
Also make sure your player start is sufficiently high enough above the ground and it’s not colliding with anything, if it tries to spawn your pawn but can’t because of collisions it usually places it at (0,0,0) (if I recall correctly).
I do, but it doesnt take control of it, it just create a new one, sorry for multiple post with same thing, seems i get loged out from time to time and just repost it…
If i remove the PlayerStart or Pawn,
after press play game will create
Character Mesh
Makes sense.
if i add a PlayerStart, after i press
Play it create Character Mesh ignoring
the Player Start,
Ensure you have 1 Player Start and no Pawn (which you call character mesh here, I believe)
same thing happen if i add the Pawn in world after i remove
Player Start
This also makes sense.
I created a new map so when i press
Play Character fall undermap
Also makes sense - this could easily happen if you have no Pawn present in the world and no Player Start; the Game Mode will spawn one at 0,0,0 (adjusting locating a bit which it can do) but if that spots is under the map, you’ll fall.
Seems i type it a bit strange you are right here, i typed again a bit more explained maybe it make more sense.
If i remove the PlayerStart or Pawn, after press play game will create Character Mesh
if i add a PlayerStart, after i press Play it create Character Mesh ignoring the Player Start, same thing happen if i add the Pawn in world after i remove Player Start
I created a new map so when i press Play Character fall undermap
if i remove all PlayerStart and all Pawns (i have none on map) game will still create a mesh in same position as i had a PlayerStart (wich is ignored, no matter where i put it) or Pawn (wich is ignored, no matter where i put it)
Problem is that Character created is in same position no matter what i have or i dont have as spawn point.