Playerstart rotation overridden by camera

I understand the problem but I now realise that I never asked the question but merely suggested you checked things I had on my mind and never voiced them. Here they are:

  • could you please show the hierarchy of the Pawn
  • briefly describe or, ideally, show how this pawn ends up in the level (placed manually, spawned manually, spawned by the game mode or any other method)
  • is this the default pawn of the Game Mode
  • how is the possession done
  • do you override any of the default functionality of the game mode