PlayerStart override issues?


im trying to move/spawn my player with saved values when loading the map, im not using PlayerStart and when i play the level in editor it works flawless like this (called from BeginPlay):

However when i load the level from my Main menu with Open Level it will always spawn at 0,0,0 without any hud displaying(?) as soon as i add a PlayerStart everything works EXCEPT that no matter what i do i cant get the player to start at the saved values i tried delay, teleport, SetActorLocation and everything else on playercontroller,playercharacter and pawn nothing will work as long as there is a playerstart in the level.

Can someone please point me in the right direction?

No one has an idea of what could cause this? :frowning: