PlayerStart Local Multiplayer

Hi Everyone:

I am a total beginner to Unreal Engine. I have a simple game set up with a character blueprint and a PlayerStart instance. It successfully puts the player on the 2d game and I can control the character. All that works great. What I am wondering is what would be the proper way to generate another character. The goal would be for two people to play using separate controllers on the same computer. Can I just drag a separate Character Blueprint onto the screen or should I be using another PlayerStart instance.

In case anyone ever stumbles across this, I was able to piece things together from this video.