Even if I don’t put ‘player Start’ inside Env, I don’t know why it doesn’t work.
Hi Daniel,
You’ll typically get this when the player start is inside another meshes collision bounds. If your meshes in your scene are all one large mesh with a single collision box you won’t be able to place the player character in this area. You’ll need to remove the collision first and reset it up so that it more accurate to the meshes in your scene.
You can quickly check this by going to Viewport > Show > Collision and see if there is a collision bounds that you’re placing your player start inside of.
The documentation mentions this as well: Player Start Actor in Unreal Engine | Unreal Engine 5.1 Documentation
Thank you!
Tim
Yes It is a all one large mesh with a single collision box. could you tell me how I can separate this single collision box, is there any way I can separate it? or do I have to export one by one separately?