Players on client not checking floors when moving up

Recently made custom gravity system in my multiplayer game and noticed that when host is walking vertically on wall it plays midair animation. When I checked it with more players it seems like clients don’t know how to check floors on remote players. Locally on other players screens the animation works normally. Drawing debug lines shows that players returns invalid floor. However on host screen all animations and floor checks works as expected. I use 5.4.4. Is there a workaround of this issue?