I followed the setup for the Gunslinger example project (as well as another tutorial I found doing the same thing) and can not for the life of me get this to work properly and have no idea how to debug it to fix it.
You can see in the screens below that I’m trying to spawn 2 pawns to specific player starts set up in the level. I get various results with no real consistency. When I play in a new PIE window with 2 players (no dedicated server), the players are spawned in at a different player start each time. Never see the first player (server) go to the Player1 start point consistently.
Sometimes, one player will spawn who the hell knows where with the camera looking into the sky (I think it’s under the world, but can’t tell since it’s a static pawn and no camera movement). If I don’t have the DoOnce nodes hooked up, I sometimes get 4 pawns spawned, but can’t see all of them. Where would those be coming from?
I have a million other issues with my game related to this online setup, but for now I would love to get this working correctly since it’s set up like the tutorials, but does not perform at all the way it’s advertised.
Any help would be greatly appreciated.